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In his collection of poems, Dejan Stojanovic wrote: Sound unbound by nature becomes bounded by art. The works presented in Bodies & Environment transcend the human and the natural, utilising the senses as a medium and the human body as a vehicle to debate the co-benefits of the internal and the external. As part of the environment, how does the human body intertwine with the changing environment and how are these engagements responded to by the environment? Participating artists: Zheyuan Zhang, Xinyi Wu, Reza Sedghi, Yilin Zhang, Flavia Mazzanti, Nina Sumarac, Wei Wu and the collective of SueKi Yee, Carmen Cheah Kai Wen, and Ryan Ooi Chun Kit.
An organic, splattered structureon a black background.The works are scattered over the structure.
Memorial of Forgotten Casualties is a place-based immersive experience designed to empower marginalized and estranged city residents and immigrants by providing them a platform for survival, communication, and expression in public spaces. The project uses projection and Augmented Reality technologies to transform famous landmarks into long-lasting underground public memorials and monuments that can only be accessed through secret portals. By highlighting the underrepresented voices of marginalized communities, the project aims to tell stories that have been ignored or forgotten. Whoever enters the landscape can access the digital landscape via their smartphones' QR codes and create a venue to voice their opinions, discuss and critique decisions, and reclaim their identities and histories connected to specific places. The overlaid digital content will provide a unique and interactive way for marginalized groups to engage with their surroundings. It is an inclusive experience encourages community participation and fosters a sense of belonging.
Memorial of Forgotten Casualties is a place-based immersive experience designed to empower marginalized and estranged city residents and immigrants by providing them a platform for survival, communication, and expression in public spaces. The project uses projection and Augmented Reality technologies to transform famous landmarks into long-lasting underground public memorials and monuments that can only be accessed through secret portals. By highlighting the underrepresented voices of marginalized communities, the project aims to tell stories that have been ignored or forgotten. Whoever enters the landscape can access the digital landscape via their smartphones' QR codes and create a venue to voice their opinions, discuss and critique decisions, and reclaim their identities and histories connected to specific places. The overlaid digital content will provide a unique and interactive way for marginalized groups to engage with their surroundings. It is an inclusive experience encourages community participation and fosters a sense of belonging.
Year: 2022 4-channel video installation with one channel sound Entire-wall projections. Surround space installation. Each video 1920x1080 HD, 16:9 ratio Each video duration: 40 sec on a loop Sound length: 29:31 min on a loop Inspired by Angelo Badalamenti and David K. Lynch's song 'Sycamore Trees', work 'I'll See You in the Trees' is a comparative study of people and trees, which explores humanity and its complexities within the context of nature, thus forging a path to self-realization. In a bid to convey dynamic connectivity, which neutralizes bias while initiating empathy and compassion, participants were asked to illustrate their innermost self while considering the anatomical attributes of trees. The artist's aim is to encourage people to reengage with nature through practices that inspire reflection, imagination and channelling, modelled on the life of trees. It is these deep personal insights, which the artist has forested into a collective plantation of 110 curated selves/trees offering the viewers a truly polyphonous experience. By "transplanting" participants into the oldest community of beings, amplifying new pathways of thinking and being by communicating via the technological lens that has become our ‘new normal. Re-establishing this symbiotic connection is an attempt at saving trees and people simultaneously since both are under threat.
Year: 2022 4-channel video installation with one channel sound Entire-wall projections. Surround space installation. Each video 1920x1080 HD, 16:9 ratio Each video duration: 40 sec on a loop Sound length: 29:31 min on a loop Inspired by Angelo Badalamenti and David K. Lynch's song 'Sycamore Trees', work 'I'll See You in the Trees' is a comparative study of people and trees, which explores humanity and its complexities within the context of nature, thus forging a path to self-realization. In a bid to convey dynamic connectivity, which neutralizes bias while initiating empathy and compassion, participants were asked to illustrate their innermost self while considering the anatomical attributes of trees. The artist's aim is to encourage people to reengage with nature through practices that inspire reflection, imagination and channelling, modelled on the life of trees. It is these deep personal insights, which the artist has forested into a collective plantation of 110 curated selves/trees offering the viewers a truly polyphonous experience. By "transplanting" participants into the oldest community of beings, amplifying new pathways of thinking and being by communicating via the technological lens that has become our ‘new normal. Re-establishing this symbiotic connection is an attempt at saving trees and people simultaneously since both are under threat.
Year: 2022 4-channel video installation with one channel sound Entire-wall projections. Surround space installation. Each video 1920x1080 HD, 16:9 ratio Each video duration: 40 sec on a loop Sound length: 29:31 min on a loop Inspired by Angelo Badalamenti and David K. Lynch's song 'Sycamore Trees', work 'I'll See You in the Trees' is a comparative study of people and trees, which explores humanity and its complexities within the context of nature, thus forging a path to self-realization. In a bid to convey dynamic connectivity, which neutralizes bias while initiating empathy and compassion, participants were asked to illustrate their innermost self while considering the anatomical attributes of trees. The artist's aim is to encourage people to reengage with nature through practices that inspire reflection, imagination and channelling, modelled on the life of trees. It is these deep personal insights, which the artist has forested into a collective plantation of 110 curated selves/trees offering the viewers a truly polyphonous experience. By "transplanting" participants into the oldest community of beings, amplifying new pathways of thinking and being by communicating via the technological lens that has become our ‘new normal. Re-establishing this symbiotic connection is an attempt at saving trees and people simultaneously since both are under threat.
Plants Playground focuses on the needs and contradictions of symbiosis between humans and nature. Through observing the interplay between humans and plants, it establishes an experimental space where people and plants coexist as equals. People use custom-designed tools as playful intermediaries and cooperate with natural elements such as wind, water, insects, and animal fur to help plants disseminate pollen and seeds. This approach results in the creation of a plant playground that advocates for harmonious coexistence, mutual benefit, and shared living conditions between humans and plants, reflecting a non-anthropocentric worldview.
Plants Playground focuses on the needs and contradictions of symbiosis between humans and nature. Through observing the interplay between humans and plants, it establishes an experimental space where people and plants coexist as equals. People use custom-designed tools as playful intermediaries and cooperate with natural elements such as wind, water, insects, and animal fur to help plants disseminate pollen and seeds. This approach results in the creation of a plant playground that advocates for harmonious coexistence, mutual benefit, and shared living conditions between humans and plants, reflecting a non-anthropocentric worldview.
Plants Playground focuses on the needs and contradictions of symbiosis between humans and nature. Through observing the interplay between humans and plants, it establishes an experimental space where people and plants coexist as equals. People use custom-designed tools as playful intermediaries and cooperate with natural elements such as wind, water, insects, and animal fur to help plants disseminate pollen and seeds. This approach results in the creation of a plant playground that advocates for harmonious coexistence, mutual benefit, and shared living conditions between humans and plants, reflecting a non-anthropocentric worldview.
Blending, reflecting, being. “Skin to Nature” examines the relationship between the body and elements of nature, whether in function, shape, color, or even personality..? What do we mean when we say “natural” or “man-made”, when we are part of nature? A collaboration between visual artist Carmen Cheah , mover SueKi Yee , and photo-/videographer Ryan Ooi , “Skin to Nature” took shape over 6 months as we experimented with different elements of nature and found new reflections in our process. Humans are part of nature, yet we have created a world for ourselves so removed and separated from nature that nature has become so foreign or distant to our bodies and our everyday life. How can we return to nature, how can our body become a “natural” part of nature again? Our research was inspired by the richness and availability of inspiration from nature, whether in visual design or in movements. We were searching for the parallelities between the functions, aesthetics, and essence between the human body/human skin and elements of nature. Co-Director, producer, movement artist: SueKi Yee Co-Director, visual artist: Carmen Cheah Kai Wen Videographer/Editor: Ryan Ooi Chun Kit
Presented through a variety of media and formats, "Sympoietic Bodies" is an artistic-philosophical project that explores the dissolution of boundaries between the human body and its social and physical environment. In "Sympoietic Bodies", various techniques (including motion capture, photogrammetry, point cloud scanning, 3D depth sensor and animation software) were used to capture physical bodies and spaces and bring them into new dimensions. The project is inspired by post-anthropocentric theories by Donna Haraway and Anna Tsing.
This triptych draws inspiration from the Furies, the vengeful goddesses of ancient Greek mythology. Comprising of Alecto, Tisiphone, and Megaera, these three female divinities possessed the power of evil, curse, madness, and hysteria, born from the combination of Earth's Mother Gaia and the blood of Uranus. In this work, I reimagined the Furies as cyborg prototypes, fusing mechanical and inorganic bodies to create a hybrid form resembling the popular manga character 'Sailor Moon.' The canvases depict the Furies' battle events in beautiful detail, exploring the possible incarnations of these goddesses in the cyborg era and multiverse. Join us to witness the stunning interpretation of these ancient deities in a futuristic light.
This triptych draws inspiration from the Furies, the vengeful goddesses of ancient Greek mythology. Comprising of Alecto, Tisiphone, and Megaera, these three female divinities possessed the power of evil, curse, madness, and hysteria, born from the combination of Earth's Mother Gaia and the blood of Uranus. In this work, I reimagined the Furies as cyborg prototypes, fusing mechanical and inorganic bodies to create a hybrid form resembling the popular manga character 'Sailor Moon.' The canvases depict the Furies' battle events in beautiful detail, exploring the possible incarnations of these goddesses in the cyborg era and multiverse. Join us to witness the stunning interpretation of these ancient deities in a futuristic light.
This triptych draws inspiration from the Furies, the vengeful goddesses of ancient Greek mythology. Comprising of Alecto, Tisiphone, and Megaera, these three female divinities possessed the power of evil, curse, madness, and hysteria, born from the combination of Earth's Mother Gaia and the blood of Uranus. In this work, I reimagined the Furies as cyborg prototypes, fusing mechanical and inorganic bodies to create a hybrid form resembling the popular manga character 'Sailor Moon.' The canvases depict the Furies' battle events in beautiful detail, exploring the possible incarnations of these goddesses in the cyborg era and multiverse. Join us to witness the stunning interpretation of these ancient deities in a futuristic light.
Blending, reflecting, being. “Skin to Nature” examines the relationship between the body and elements of nature, whether in function, shape, color, or even personality..? What do we mean when we say “natural” or “man-made”, when we are part of nature? A collaboration between visual artist Carmen Cheah , mover SueKi Yee , and photo-/videographer Ryan Ooi , “Skin to Nature” took shape over 6 months as we experimented with different elements of nature and found new reflections in our process. Humans are part of nature, yet we have created a world for ourselves so removed and separated from nature that nature has become so foreign or distant to our bodies and our everyday life. How can we return to nature, how can our body become a “natural” part of nature again? Our research was inspired by the richness and availability of inspiration from nature, whether in visual design or in movements. We were searching for the parallelities between the functions, aesthetics, and essence between the human body/human skin and elements of nature. Co-Director, producer, movement artist: SueKi Yee Co-Director, visual artist: Carmen Cheah Kai Wen Videographer/Editor: Ryan Ooi Chun Kit
Blending, reflecting, being. “Skin to Nature” examines the relationship between the body and elements of nature, whether in function, shape, color, or even personality..? What do we mean when we say “natural” or “man-made”, when we are part of nature? A collaboration between visual artist Carmen Cheah , mover SueKi Yee , and photo-/videographer Ryan Ooi , “Skin to Nature” took shape over 6 months as we experimented with different elements of nature and found new reflections in our process. Humans are part of nature, yet we have created a world for ourselves so removed and separated from nature that nature has become so foreign or distant to our bodies and our everyday life. How can we return to nature, how can our body become a “natural” part of nature again? Our research was inspired by the richness and availability of inspiration from nature, whether in visual design or in movements. We were searching for the parallelities between the functions, aesthetics, and essence between the human body/human skin and elements of nature. Co-Director, producer, movement artist: SueKi Yee Co-Director, visual artist: Carmen Cheah Kai Wen Videographer/Editor: Ryan Ooi Chun Kit
Blending, reflecting, being. “Skin to Nature” examines the relationship between the body and elements of nature, whether in function, shape, color, or even personality..? What do we mean when we say “natural” or “man-made”, when we are part of nature? A collaboration between visual artist Carmen Cheah , mover SueKi Yee , and photo-/videographer Ryan Ooi , “Skin to Nature” took shape over 6 months as we experimented with different elements of nature and found new reflections in our process. Humans are part of nature, yet we have created a world for ourselves so removed and separated from nature that nature has become so foreign or distant to our bodies and our everyday life. How can we return to nature, how can our body become a “natural” part of nature again? Our research was inspired by the richness and availability of inspiration from nature, whether in visual design or in movements. We were searching for the parallelities between the functions, aesthetics, and essence between the human body/human skin and elements of nature. Co-Director, producer, movement artist: SueKi Yee Co-Director, visual artist: Carmen Cheah Kai Wen Videographer/Editor: Ryan Ooi Chun Kit
Blending, reflecting, being. “Skin to Nature” examines the relationship between the body and elements of nature, whether in function, shape, color, or even personality..? What do we mean when we say “natural” or “man-made”, when we are part of nature? A collaboration between visual artist Carmen Cheah , mover SueKi Yee , and photo-/videographer Ryan Ooi , “Skin to Nature” took shape over 6 months as we experimented with different elements of nature and found new reflections in our process. Humans are part of nature, yet we have created a world for ourselves so removed and separated from nature that nature has become so foreign or distant to our bodies and our everyday life. How can we return to nature, how can our body become a “natural” part of nature again? Our research was inspired by the richness and availability of inspiration from nature, whether in visual design or in movements. We were searching for the parallelities between the functions, aesthetics, and essence between the human body/human skin and elements of nature. Co-Director, producer, movement artist: SueKi Yee Co-Director, visual artist: Carmen Cheah Kai Wen Videographer/Editor: Ryan Ooi Chun Kit
Presented through a variety of media and formats, "Sympoietic Bodies" is an artistic-philosophical project that explores the dissolution of boundaries between the human body and its social and physical environment. In "Sympoietic Bodies", various techniques (including motion capture, photogrammetry, point cloud scanning, 3D depth sensor and animation software) were used to capture physical bodies and spaces and bring them into new dimensions. The project is inspired by post-anthropocentric theories by Donna Haraway and Anna Tsing.
Places are connected. A group of people sitting on the floor is transported from an urban setting to a more rural one.
Presented through a variety of media and formats, "Sympoietic Bodies" is an artistic-philosophical project that explores the dissolution of boundaries between the human body and its social and physical environment. In "Sympoietic Bodies", various techniques (including motion capture, photogrammetry, point cloud scanning, 3D depth sensor and animation software) were used to capture physical bodies and spaces and bring them into new dimensions. The project is inspired by post-anthropocentric theories by Donna Haraway and Anna Tsing.
Underwater-like scene in which, among other objects in the background, a staircase dissolves and turns into a tree.
Presented through a variety of media and formats, "Sympoietic Bodies" is an artistic-philosophical project that explores the dissolution of boundaries between the human body and its social and physical environment. In "Sympoietic Bodies", various techniques (including motion capture, photogrammetry, point cloud scanning, 3D depth sensor and animation software) were used to capture physical bodies and spaces and bring them into new dimensions. The project is inspired by post-anthropocentric theories by Donna Haraway and Anna Tsing.
A fragmented and abstracted body moving in space.
Presented through a variety of media and formats, "Sympoietic Bodies" is an artistic-philosophical project that explores the dissolution of boundaries between the human body and its social and physical environment. In "Sympoietic Bodies", various techniques (including motion capture, photogrammetry, point cloud scanning, 3D depth sensor and animation software) were used to capture physical bodies and spaces and bring them into new dimensions. The project is inspired by post-anthropocentric theories by Donna Haraway and Anna Tsing.
Apollo, god of light, he who knows the occult, he who has building skills, owner of the bow and music. Today, mankind has developed a god-like persona. with its knowledge, it's bow string, symbol of militancy, has been stretched more than ever. Yet instead of reaching a prosperous and peaceful present from its past, we find ourselves in a present marred by conflict and decay. Mold, symbol of degeneration creeps over Apollo's face, settling upon his brain, symbol of human thought, as a testament to our declining dignity. Darkness has taken hold, consuming what little remains of our once-great civilization.
Apollo, god of light, he who knows the occult, he who has building skills, owner of the bow and music. Today, mankind has developed a god-like persona. with its knowledge, it's bow string, symbol of militancy, has been stretched more than ever. Yet instead of reaching a prosperous and peaceful present from its past, we find ourselves in a present marred by conflict and decay. Mold, symbol of degeneration creeps over Apollo's face, settling upon his brain, symbol of human thought, as a testament to our declining dignity. Darkness has taken hold, consuming what little remains of our once-great civilization.
Apollo, god of light, he who knows the occult, he who has building skills, owner of the bow and music. Today, mankind has developed a god-like persona. with its knowledge, it's bow string, symbol of militancy, has been stretched more than ever. Yet instead of reaching a prosperous and peaceful present from its past, we find ourselves in a present marred by conflict and decay. Mold, symbol of degeneration creeps over Apollo's face, settling upon his brain, symbol of human thought, as a testament to our declining dignity. Darkness has taken hold, consuming what little remains of our once-great civilization.
Plants Playground focuses on the needs and contradictions of symbiosis between humans and nature. Through observing the interplay between humans and plants, it establishes an experimental space where people and plants coexist as equals. People use custom-designed tools as playful intermediaries and cooperate with natural elements such as wind, water, insects, and animal fur to help plants disseminate pollen and seeds. This approach results in the creation of a plant playground that advocates for harmonious coexistence, mutual benefit, and shared living conditions between humans and plants, reflecting a non-anthropocentric worldview.
Plants Playground focuses on the needs and contradictions of symbiosis between humans and nature. Through observing the interplay between humans and plants, it establishes an experimental space where people and plants coexist as equals. People use custom-designed tools as playful intermediaries and cooperate with natural elements such as wind, water, insects, and animal fur to help plants disseminate pollen and seeds. This approach results in the creation of a plant playground that advocates for harmonious coexistence, mutual benefit, and shared living conditions between humans and plants, reflecting a non-anthropocentric worldview.
Plants Playground focuses on the needs and contradictions of symbiosis between humans and nature. Through observing the interplay between humans and plants, it establishes an experimental space where people and plants coexist as equals. People use custom-designed tools as playful intermediaries and cooperate with natural elements such as wind, water, insects, and animal fur to help plants disseminate pollen and seeds. This approach results in the creation of a plant playground that advocates for harmonious coexistence, mutual benefit, and shared living conditions between humans and plants, reflecting a non-anthropocentric worldview.
Plants Playground focuses on the needs and contradictions of symbiosis between humans and nature. Through observing the interplay between humans and plants, it establishes an experimental space where people and plants coexist as equals. People use custom-designed tools as playful intermediaries and cooperate with natural elements such as wind, water, insects, and animal fur to help plants disseminate pollen and seeds. This approach results in the creation of a plant playground that advocates for harmonious coexistence, mutual benefit, and shared living conditions between humans and plants, reflecting a non-anthropocentric worldview.
Chill, enchanting, ambient music using different synthesizers.