Catalog view is the alternative 2D representation of our 3D virtual art space. This page is friendly to assistive technologies and does not include decorative elements used in the 3D gallery.
The virtual exhibition catalog for the 2024 CODAME ART+TECH Festival is a persistent 3D world you can click into and explore from any web browser on a desktop or mobile. Click in to get a taste of the digital artworks on display in San Francisco, New York, and Milan or to follow up and get more information about artists you have seen in the Art + Tech Festival venues.
No matter where you are, the virtual exhibition catalog will be available 24/7! Connect with other attendees and artists, get inspired, and celebrate the spirit of CODAME!
The CODAME 2024 Exhibition Catalog was created by virtual experience architects Helen Lam and DC Spensley and is based on a DC Spensley UI/UX design: "reverse colosseum"
Digital Collage pure eye candy
The idea is to deposit a piece of art at the bottom of the sea with the submarine. Through video, the piece of art - normally not visitable as it rests on the seabed - becomes "visitable" by anyone in this medium.
The idea is to deposit a piece of art at the bottom of the sea with the submarine. Through video, the piece of art - normally not visitable as it rests on the seabed - becomes "visitable" by anyone in this medium.
Multiverse Divinations is a series of augmented reality ritualistic performances. Kimatica have used ritual design as a framework for creating this performative series in which characters and scenes represent light and shadow archetypes, exploring the collective subconscious, contemporary altars and dream-like states. It draws on the constant inner battle between light and shadow, creating a space where to reflect into all the aspects of our subconscious mind in order to achieve spiritual balance. Each piece has been created in real-time during a recording session with the performers live, using Kimatica’s self-developed augmented reality open-source software; no visual effects were added in post-production. The visuals respond to the presence, colour and movement in the scene.
Multiverse Divinations is a series of augmented reality ritualistic performances. Kimatica have used ritual design as a framework for creating this performative series in which characters and scenes represent light and shadow archetypes, exploring the collective subconscious, contemporary altars and dream-like states. It draws on the constant inner battle between light and shadow, creating a space where to reflect into all the aspects of our subconscious mind in order to achieve spiritual balance. Each piece has been created in real-time during a recording session with the performers live, using Kimatica’s self-developed augmented reality open-source software; no visual effects were added in post-production. The visuals respond to the presence, colour and movement in the scene.
Asy Dhaif is a multidisciplinary designer passionate about creating dynamic art experiences that combine animation and sound. With a focus on projection mapping, Asy has brought her creative vision to life at conferences, galleries, and music events, crafting animations that have illuminated sculptures and buildings up to 70 feet long. Her work reflects a strong passion for exploring light, motion, and music to transport audiences into another world, immersing them emotionally and mentally in the experience.
Asy Dhaif is a multidisciplinary designer passionate about creating dynamic art experiences that combine animation and sound. With a focus on projection mapping, Asy has brought her creative vision to life at conferences, galleries, and music events, crafting animations that have illuminated sculptures and buildings up to 70 feet long. Her work reflects a strong passion for exploring light, motion, and music to transport audiences into another world, immersing them emotionally and mentally in the experience.
Helen Lam is a narrative and extended reality (XR) designer from the Chinese-Canadian diaspora. She develops experiences in interactive mediums (including video games and virtual/augmented reality) that empower the audience to engage with the narratives around them. In the spaces where art and technology intersect, she explores how we create new engines of meaning for our everyday lives. Her work has appeared with video game studios, in VR theatre productions, with Ottawa-based Digital Arts Resource Centre and Toronto-based UKAI Projects.
Lin Xinye is a multidimensional artist, designer, and book author who blended ancient Eastern philosophy and advanced technologies. With an Architecture and urban planning background from RISD, she creates immersive art spaces that rejuvenate the mind and soul. Her work has been featured in prestigious venues like Times Square, the United Nations, and Boston Illuminus. Combining 27 years of Guzheng experience and personal meditation practices, Xinye’s mission is to transform emotions into beauty, offering spiritual exploration and solace to all.
Lin Xinye is a multidimensional artist, designer, and book author who blended ancient Eastern philosophy and advanced technologies. With an Architecture and urban planning background from RISD, she creates immersive art spaces that rejuvenate the mind and soul. Her work has been featured in prestigious venues like Times Square, the United Nations, and Boston Illuminus. Combining 27 years of Guzheng experience and personal meditation practices, Xinye’s mission is to transform emotions into beauty, offering spiritual exploration and solace to all.
Tim Thompson is a software engineer, musician, and interactive installation artist. His wide-ranging artistic work over four decades includes a programming language for MIDI, interactive installations at Burning Man and other festivals, musical performances with Playstation dance pads and QWERTY keyboards, and realtime video looping and processing with a handheld security camera. Recently, Tim has focused on the expressive potential of three-dimensional input in casual instruments for visual music, using devices such as the Microsoft Kinect (in the original Space Palette) and the Sensel Morph (in the newer Space Palette Pro).
Surveillance involves a kind of watching that invokes fear, while seeing one another with full attention is called "the rarest and purest form of generosity" by Simone Weil. When we use the web, we inhabit a world that exists simultaneously within these two extremes: our data extracted by platforms and institutions while we watch love unfold between strangers. Situating visitors in a position of surveillance, cursor watching reveals itself, upon closer attention, to be a collection of live windows onto corners of the internet. Presenting our everyday internet activity as a collective performance, the site serves as an ode to the diverse life unfolding in every moment on the internet and positions the attention we pay one another on these internet corners as paths for liberation.
Acrylic robotic painting (Aurograph) on premium stretched canvas 24"x36” Sie Douglas-Fish (they/them) is a professional digital and analog painter, illustrator, and Internal Artist at Acrylic Robotics (Montréal, Canada). With Acrylic, Sie designs aurographs: digital artworks that are robotically painted with precision, delivering stunningly detailed, scalable pieces that preserve pigment, texture, and artistic intention. An award-winning artist, Sie holds a BFA of Visual Arts and Japanese Studies from the University of Victoria. Sie is an art tutor, advocate, and lover of learning and tech. With experience in numerous group and solo gallery shows, Sie is helping Acrylic pioneer the future of art one stroke at a time.
Matsumoto's artworks initially start out as several fragmentary variants that are derived from the elements of his previous works. They are then merged into the artwork through the application of a recursive algorithm and its embedded matrices of transition probabilities. Consequently, the new work captures and appropriates some of the conceptual substructure of the previous works, while they can stand on their own as a self-referential multiplicity. The concept of his work pertains to the actualization of the temporal dimensions of molecular entities that are eventually reconfigured as urban aggregates. In this respect, his work correlates with the whole perception of the molecular lines that are immanent in the meaning-making processes of living and nonliving alike, which eventually leads to the diachronic emergence of an ecological assemblage.
3D Holographic Immersive exhibit that explores the interaction between the four classical elements: earth, water, fire, and air. Utilizing hand-tracking technology, participants are invited to engage directly with these elemental forces in a tangible yet ethereal way. This interactive installation serves as a meditation on the fundamental building blocks of nature, offering a unique opportunity to reflect on the essential energies that sustain life and shape our environment.
Prickly Blooms is a visual exploration of space-filling algorithms, where dynamic forms evolve into abstract shapes. A glitch in the artist’s soft-body system unexpectedly led to these pointy blobs. Embracing this serendipitous direction, the artist continued to develop the piece, allowing the forms to evoke the spirit of Matisse’s cut-outs, blending the mathematical with the playful and organic.
Celestial Drift by Don Kwan is digital artwork that depicts Lu Xing in a mesmerizing state of transformation. The piece illustrates the figure transitioning from a solid, tangible form into an ethereal shape reminiscent of swirling smoke. This transformation symbolizes a journey between the physical and the spiritual realms, evoking themes of change and fluidity. The interplay of light and shadow enhances the sense of movement, while the delicate textures of the smoke evoke a dreamlike quality, inviting viewers to contemplate the boundaries between reality and the ethereal.
Celestial Drift by Don Kwan is digital artwork that depicts Lu Xing in a mesmerizing state of transformation. The piece illustrates the figure transitioning from a solid, tangible form into an ethereal shape reminiscent of swirling smoke. This transformation symbolizes a journey between the physical and the spiritual realms, evoking themes of change and fluidity. The interplay of light and shadow enhances the sense of movement, while the delicate textures of the smoke evoke a dreamlike quality, inviting viewers to contemplate the boundaries between reality and the ethereal.
Jeremy Oury is a French artist who questions our perception of reality and our relationship to the digital environment through light, sound and space.His groundbreaking work has been recognized at international video mapping and fulldome festivals, and exhibited at prestigious digital festivals and exhibitions worldwide. He also promotes fulldome production with the curation for the festival Sous dôme in Paris since 2023 and the project DOMO ARTE in LATAM.
Our music doesn’t fit a particular genre. We have a range that goes from rock to jazz from dance to noise. We never know what we’re going to come up with each piece we craft. We consists of a keyboard player, a sound crafter who creates his own patches with a computer and piano keyboard, a percussionist who uses a keyboard and electronic finger pads, a drummer who uses two different electronic drum pad sets simultaneously, a bass player with a rig of pedals and a singer who makes up lyrics on the fly and uses lots of effects on his voice.
Testo descrittivo:Il progetto Understand vuole focalizzare come l’avvento e l’interferenza dei media, di internet e dei social compreso l’uso che le persone ne hanno fatto nel corso degli anni, lo hanno reso un compagno onnipresente nelle vite di gran parte di noi. I giovani, i quali trovandosi in una fase della vita in cui non hanno ancora delle certezze, né un’identità definita, passano la maggior parte del loro tempo sul web perdendo così ogni contatto con la realtà ed anche la voglia di vivere i rapporti in maniera più concreta e “umana”. Ora non solo gli adolescenti ma anche gli adulti sono a rischio di dipendenza da social network.
Synwrks is short for “Synesthetic Works”, a project merging music, digital art, and technology to bring the experience of synesthesia to the dance floor. In his DJ sets, Synwrks mixes carefully selected psychedelic and progressive trance, breaks and house music together with his own original 3D animations. These are produced in Blender and enriched with gen-AI, finally they are procedurally combined to precisely follow the mood, grooves, turns, and dives of each track. These DJ sets guide you through vivid otherworldly landscapes while dancing and enjoying electronic music in a new way! A resident DJ and VJ at the Secret Psychedelica events in San Francisco, Synwrks also performs at festivals like Neotropolis or How Weird Street Faire and streams regularly on Twitch.
Synwrks is short for “Synesthetic Works”, a project merging music, digital art, and technology to bring the experience of synesthesia to the dance floor. In his DJ sets, Synwrks mixes carefully selected psychedelic and progressive trance, breaks and house music together with his own original 3D animations. These are produced in Blender and enriched with gen-AI, finally they are procedurally combined to precisely follow the mood, grooves, turns, and dives of each track. These DJ sets guide you through vivid otherworldly landscapes while dancing and enjoying electronic music in a new way! A resident DJ and VJ at the Secret Psychedelica events in San Francisco, Synwrks also performs at festivals like Neotropolis or How Weird Street Faire and streams regularly on Twitch.
Shadow Vision presents a sophisticated exploration of inner shadow work, unearthing and confronting vivid traumatic memories through a compelling integration of digital media and virtual mind mapping. This immersive exhibition rigorously examines imaginal exposure techniques to reshape and transform nonlinear narratives, offering participants an opportunity to deeply engage with their subconscious. As viewers navigate this intricately constructed mixed media virtual world, they are led through a series of perpetual states encompassing memory, emotion, and encounter—each element staged to blur the boundaries between thought, performance, and perception. The exhibition serves as a conceptual map for self-exploration, where visions emerging from the shadowed depths of the mind encourage a profound understanding of both personal and collective trauma. By engaging with these concealed memories, Shadow Vision redefines traditional healing paradigms, facilitating a reimagined past that promotes growth and transformation within the fluidity of mindscapes of the digital experience.
Sandrine Deumier is a multidisciplinary artist working in the field of performance, poetry and video art whose work investigates post-futurist themes through the development of aesthetic forms related to digital imaginaries.
Sandrine Deumier is a multidisciplinary artist working in the field of performance, poetry and video art whose work investigates post-futurist themes through the development of aesthetic forms related to digital imaginaries.
In "woven self," I weave a digital carpet to narrate my journey of trauma and resilience. Inspired by women who wove their secrets into carpets, I use body movements to shape motifs representing my past abuse. The center of the carpet reflects a blurred, painful past, symbolizing a time of lost identity under the weight of trauma. The present section portrays emotions like anger and shame, bridging past and future as I reconcile with my experiences. The outer border represents the future, where my digital avatars find healing and liberation. This looping video piece reclaims my narrative, crafting a poetic testament to endurance and transformation.
In "woven self," I weave a digital carpet to narrate my journey of trauma and resilience. Inspired by women who wove their secrets into carpets, I use body movements to shape motifs representing my past abuse. The center of the carpet reflects a blurred, painful past, symbolizing a time of lost identity under the weight of trauma. The present section portrays emotions like anger and shame, bridging past and future as I reconcile with my experiences. The outer border represents the future, where my digital avatars find healing and liberation. This looping video piece reclaims my narrative, crafting a poetic testament to endurance and transformation.
An Extended Reality (XR) immersive experience into a digital typography experimentation of the geometry of the lights and shadows. It depicts the journey of undocumented immigrants in a poetic spatiotemporal typographic landscape built on the words of the poem The New Colossus by American Poet Emma Lazarus.
SYNOPSIS Video animation_3:32 4K video/360 _ 2024 - color -stereo Memories of a rich, and full of life river, of a real river into a virtual and digital construction
CODAME is a non-profit organization that celebrates creativity by offering inspiring experiences through events, workshops, art galleries, performances, and installations. Its main attraction is the annual ART+TECH Festival, held since 2010. ART + TECH Festival 2024 is a month-long celebration of art, technology, and community. Prepare for groundbreaking experiences that explore the ESSENCE of human creativity from San Francisco to New York, Milan, and beyond.
The English Renaissance Room at the Speed Art Museum has a complex history as a "period room" that has undergone many evolutions. Housed in the Room, Brian Knep's Echo investigates the meaning of a "period room" as a space that reflects the imprint of many generations. The carvings in the room are based on Ovid’s Metamorphoses; Ovid was championing the magic of earlier Greek myths; the craftsmen, illustrators and artists who made the carvings were copying and building on the styles of their predecessors; the paneling itself was a way for its various owners to show wealth and respectability; and now, in an art museum, the room questions the way we look into the past and what it tells us about ourselves
This golden foot is a link to DC Spensley's website, there's no hidden meaning, no conceptual backdrop, no theory, or purpose other than to catch your eye and make you click to see DC's art documentation website. Oh, and DC is also exhibiting with CODAME in Milan on October 25th! Yay!
The CODAME 2024 Exhibition Catalog was created by virtual experience architects Helen Lam and DC Spensley and is based on a DC Spensley UI/UX design: "reverse colosseum"