Catalog view is the alternative 2D representation of our 3D virtual art space. This page is friendly to assistive technologies and does not include decorative elements used in the 3D gallery.
A year of quarantine, a year of isolation, a year of fear for the future.
A year of productivity, a year of anticipation, a year of creation.
This year I graduate.
Next year, who knows?
A space with blue fog that is built vertically. Bookshelves surround you, frozen statically as they seem to be falling down or up. At the bottom are a table and chairs, the same up above. In the center, a room without floor stands with humanoid figures surrounding you in a circle.
All throughout the hall, flat images like windows or artwork on the wall surround you, playing animations or static images.
What may be in the box?
A garden walk.
There is no audio.
Interviews with disabled people about the isolation of the pandemic. Team: Michaela Englert und Dirk Sorge: Idee, Konzeption und Koordination Alena Kühn: Beratung, Künstler:innen-Begleitung und Organisation Joshua Gundlach: Illustrationen und Grafik Design Förderung und Träger Träger des Projekts ist: BRAND – Verein für theatrale Feldforschung e.V. Weserstraße 78 12059 Berlin
The Quarry explores the lives of currently three individuals that are left behind by the mainstream expectations for a "good sustainable lifestyle". These expectations are not always reasonable or accessible.
A 3D atmospheric experience of grief and how time passes in the first acute painful period of time.
Some days all I want to do is step away from the screen, walk through the park by my home and enjoy nature. Made as an exercise in digital 2D animation and blending twine with frame-to-frame.
As a simple piano melody plays, you see a 2D animation begin with the title "Sea-Side" on the screen. The camera zooms in along a small road with rows of trees lining the sides and a lake appearing at the horizon, framed with mountains. Cut. You are at the lake now. As the water moves and glistens with reflections, a bird flies overhead. Then a hand comes into view, holding a red camera and pointing it at the water. The music ends and the clip loops.
A little short game about medical gatekeeping and prejudice against disabled and chronically ill people.
A game about prosopagnosia ("face blindness"). You control a ball and touch the face that matches the one on the mirror.
A dress-up game with the face.
A simple dress up game for facial features.
I decided to make a very personal story: my own. Transparency is a autobiographic comic about my personal experience growing up and realising I was transgender.
After making a circle of needlelace, I mounted and embroidered over top of it.
About anxiety and grief, my most challenging 3D animation to date.
A 3D Unity project about experiencing the world with a twist: you get to dive into how the world might look to someonw who is neurodiverse. The struggles, the coping mechanisms and the beauty.