Catalog view is the alternative 2D representation of our 3D virtual art space. This page is friendly to assistive technologies and does not include decorative elements used in the 3D gallery.
From a seething sludge of digital debris and depleted fossil fuels, the zombie corpses of unminted nft’s rise shedding oily droplets of virtual decay. The included works began as digital files forgotten in the labyrinths of obsolete servers and subjected to the high pressures of networked hypermodernity, and now rise to take their revenge against a world drowning in media disinformation. They are fossils of software fragments, glitch-processed video, mutated 3D polygons, and keening audio tracks. Their file names glow with curatorial themes of decay and transformation, preservation and decomposition. It’s art for an anthropocene acutely aware of the cyclical nature of its own consumption and mortality.
Participating Artists:
Indira Ardolic, Delta_Ark, Itziar Barrio, Christopher Clary, Eva Davidova, Varkito Garcia, Don Hanson, Benny Lichtner, Kristin Lucas, Joe McKay, Cezar Mocan, Patrick O'Shea, Mark Ramos, Sarah Rothberg, Kat Sung, Jeremiah Teipen, Lee Tusman, Sammie Veeler, Rosalie Yu
Indira presents this short film alongside a 3D scan of her cradling a boar skull. This choice is imbued with personal significance, as she was born in the year of the boar. The skull is positioned over her womb, a potent statement of rebirth and regeneration. This connection between artist and subject underscores the tone of Poison Eater, inviting viewers to contemplate their own place within the eternal cycle. Through Poison Eater, Indira Ardolic invites us to contemplate our mortality and the transformative potential that lies within the interplay of life and death.
Poison Eater is a short experimental film that delves into the profound interplay between life and death. With skulls collected from various sources, the film becomes a poignant metaphor for the perpetual cycle of existence. These remnants, once symbols of mortality, are transformed through the Stable Diffusion, breathing new life into the imagery.
After the deluge of networked digital media streams, the resulting debris is highly compressed and fossilized to form crystalline particles floating through the ether. After absorption by the neuronal tentacles with their voracious appetite these dense structures are digested and processed by a synthetic organism, and consumed to the vertebral column parasite.
These 3D rides reference bootleg rides as well as memories of rides maintained by my grandfather in Taiwan, which I gathered during family interviews. They also serve as homage to the last standing kiddie rides that dot the street of my current home of Brooklyn, NY.
A collage of oral history with my family, interview with a kiddie ride repairman in Brooklyn, photographs, 3D scans, and found materials.
A collage of oral history with my family, interview with a kiddie ride repairman in Brooklyn, photographs, 3D scans, and found materials.
A collage of oral history with my family, interview with a kiddie ride repairman in Brooklyn, photographs, 3D scans, and found materials.
A collage of oral history with my family, interview with a kiddie ride repairman in Brooklyn, photographs, 3D scans, and found materials.
Messlife is a DIY art collective space and community that came to life online and IRL, containing a warehouse artspace, skatepark, dumpsters, and performance space. This is the floor of Messlife, communally built of scavenged jpgs, and trash from the Messlife dumpsters. Punks play on the floor. In a basement show it's a given. A throng of bodies gather, carefully avoiding the drummer's sticks. In the gym of the Y or JCC, previously a playground for little kids, now a whirwind of frenetic movements. Even at a "big kids" venue stages are irrelevant. Lightning Bolt lurk in the corner until their drums interrupt, all heads turning in anticipation. The floor bears witness, stained with puke, paint, beer and bottles. The internet hasn't diminished its essence, just made it more essential. The screen can't confine or contain it. The dumpsters too play a role as space for discarding outdated images and objects and a source of inspiration for creating new works, exhibits or worlds. This floor is constructed together from those discards. A collective output of the bodies above - dancing, shouting, slipping, puking, surging.