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Catalog view is the alternative 2D representation of our 3D virtual art space. This page is friendly to assistive technologies and does not include decorative elements used in the 3D gallery.

Catalog:

r̸e̵a̸l̷i̴t̸y̵_̷e̵r̸r̴o̶r̵

Opened November 5th, 2021 View 3D Gallery
Poster image for r̸e̵a̸l̷i̴t̸y̵_̷e̵r̸r̴o̶r̵

Statement:

We accept the glitch; we deconstruct and reconstruct our own realities.
Different worlds, different perspectives.
By embracing the glitch we have infinite universes.
Everybody has a perception of their own reality, what happens when you can twist your own ?
Glitching our physical world. How can we separate our physical selves from the digital world?
Time is blurred, and the reality as we used to think about it is disrupted by constant noise.

In this room, you can fly. Step inside the cubes and be immersed into different realities.

In Reality Error, we are transported to a world created to escape the white noise of information. Viewers are invited to explore their position between the physical and the digital realm. Consider the expansion of AI and what it means to experience the human condition. We think about post-humanism and the possibilities of living in a simulation.

3D Environment Description:

We accept the glitch; we deconstruct and reconstruct our own realities.
Different worlds, different perspectives.
By embracing the glitch we have infinite universes.
Everybody has a perception of their own reality, what happens when you can twist your own ?
Glitching our physical world. How can we separate our physical selves from the digital world?
Time is blurred, and the reality as we used to think about it is disrupted by constant noise.

In this room, you can fly. Step inside the cubes and be immersed into different realities.

In Reality Error, we are transported to a world created to escape the white noise of information. Viewers are invited to explore their position between the physical and the digital realm. Consider the expansion of AI and what it means to experience the human condition. We think about post-humanism and the possibilities of living in a simulation.

Artworks in this space:

Source

B r i t t a n y K u r t i n e c z

Consumed with the white noise of technology, social media and the Internet, we are in a constant flux between virtual and reality; existing in both worlds. Through experimental and new media, I am interested in creating experiences that contemplate our relationship to the digital realm. I use the figure as a vessel into the psychological; the impact of unfiltered information onto the mind and its relation to the observer. They are a hybrid of flesh and distorted digital code. I view them as slowly dissolving into a digital persona; the distressed mind portrayed outward, a distortion triggered by corruption. Juxtaposing imagery with audio, my work uses frequencies and drones to create a dissonant atmosphere. I use immersive media to create environments to dwell in the information overload; to find serene moments amidst chaos.

Duo

B r i t t a n y K u r t i n e c z

Consumed with the white noise of technology, social media and the Internet, we are in a constant flux between virtual and reality; existing in both worlds. Through experimental and new media, I am interested in creating experiences that contemplate our relationship to the digital realm. I use the figure as a vessel into the psychological; the impact of unfiltered information onto the mind and it’s relation to the observer. They are a hybrid of flesh and distorted digital code. I view them as slowly dissolving into a digital persona; the distressed mind portrayed outward, a distortion triggered by corruption. Juxtaposing imagery with audio, my work uses frequencies and drones to create a dissonant atmosphere. I use immersive media to create environments to dwell in the information overload; to find serene moments amidst chaos.

B r i t t a n y K u r t i n e c z - Duo

Shards

L0G1N

'This project was first intended as an audio track, but as I was falling asleep with the sound design still ringing in my inner ear, I had images of a gigantic alien cube, so I started designing this cube to make visuals to go along the music. It ended up a bit like a journey, from deserted landscapes through a portal, then an entity that leads to the cube. I was wondering the whole time if an orbit is a journey, because in an orbit you go from A back to A, and a journey leads you from A to B, and this question remained unanswered. Maybe the audience will find out, or enjoy or won't care...

THNG 009 Organism

prox*bleep

An artificial life form, very far from the result expected by its creators. Despite the mystery surrounding its exact origin, this creature seems to come from ancient and forgotten ages.

Mysterium

Lyubomir Ikonomov

Everything psychic is pregnant with the future.” ― C.G. Jung

Algo-Humans

Rahul Sharma

It is said that not too far in the future, human beings will be entrusting many of their decisions to AI, which will then supersede human intelligence. The advent of ‘singularity’ will potentially usher in enormous changes to our society and lifestyles. The development of blockchain technology looks set to build new levels of trust and value into our social systems, while advances in biotechnology will have a major impact on food, medicine, and the environment. It is also possible that one day, we humans will be able to extend our physical forms. These technological developments and the concomitant changes in outlook overturn previously accepted notions of society and what it is to be human, This artwork with the help of these three distinct actors tries to urge viewers to rethink the definition of ‘human’, ‘life’, and ‘happiness’, and questions what we should do to move to a better future.

@raulsharma94

Simulacrum # 2021

Henrik Isaksson Garnel

Do we live in a simulation? Multi exposure technique on 3D models from computer games. "....at least one of the following propositions is true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage; (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof); (3) we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor‐simulations is false, unless we are currently living in a simulation." -N. Bostrom [Published in Philosophical Quarterly (2003) Vol. 53, No. 211, pp. 243‐255. (First version: 2001)] Sound Design : Max Häggberg "Scrolling Facebook on an LG G4 phone close to the microphones of a squier jazzmaster. Then processed through guitar effects. Recorded in Örebro in 2016."

simulacrum